For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Elite troops may grumble and whine about the hardships of campaigning - but then stand together as one when the arrows start to fly. It is not the same thing as the troops' happiness. Ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. Extra troops can always be left at a settlement garrison, player Refuge (once built), or any Camp Quarters. These spots represent men you can raise through a levy.^^Bear in mind that party size at sea is restricted by ship capacity. Fame attracts followers.^^Holdings: every town will add 80 men and each fort 40 to the maximum size of your army. It is your ability to attract men to your cause.^^Renown: every 9 points will increase the maximum size of your army by 1. Companions with Leadership help lead the party.^^Charisma: each point of your charisma will increase the maximum size of your army by 1. Ip_armies_size_text|The size of your army, similar to the armies of the lords, depends on several factors:^^Leadership: each point will increase the maximum size of your army by 5. ^^Villages can also be upgraded into towns. ^ Your court will be established at the village and can be lost if raided. ^^ If you are not yet part of a kingdom, founding a village will also found a new kingdom under your rule. ^^ This is the dark ages, and new villages and settlements rose and fell regularly.^ Using your troops to found a village will remove them from your party, its suggested you leave your best troops at a camp quarters and raise low teir troops that can used for the village founding. Ip_Building_a_Village_text|Once you have over a hundred men in your army you can build a village from the camp menu.